A high level of nostalgia means that this year my chosen theme for the 2016 A to Z challenge is Pokemon. Whether you yourself have a similar level of sentimentality or you’ve never really gotten into it, I hope that you enjoy this month of posts as I indulge myself.
Types. We’ve been mentioning them all month, it’s kind of hard not to when talking about Pokemon. But what is a type? A type is a class for Pokemon and their moves. Each type has three properties: types is is super effective against, types is is not very effective against, and types it is completely ineffective agaisnt.
Currently there are 18 types, and occasionally new ones are added with new generations (Generation 1 started with 15 types). Since Pokemon can either by single or dual type there are 324 different combinations, with 171 of those being unique (Dark-Flying and Flying-Dark are not unique, but are technically different). As of Generation 6, 133 of these combinations have been used for Pokemon.
Pokemon can have one or two types, but each move that a Pokemon uses will only have one type. There are no Psychic-Fire moves, although flavour text can give it attributes from two types. A Pokemon however does know four moves, and there is nothing saying that those moves need to have a common type between them. Of course, Pokemon will often learn moves that do share a type with it, because it doesn’t make much logical sense for a ground Pokemon to know an electric move.
So what these 18 types?
Normal
- Fire
- Water
- Grass
- Electric
- Psychic
- Fighting
- Flying
- Poison
- Ground
- Rock
- Bug
- Ghost
- Ice
- Dragon
- Dark
- Steel
- Fairy
As mentioned in the Gyms post from earlier in the month, most Gym Leaders and Elite Four trainers are deigned with a type theme. Trainers like yourselves however, are free to choose what Pokemon you have in your team. Most people have a mix of types, because you are going to encounter lots of different types and it can help to type advantage the fights.
Ah, that phrase again, type advantage. What does that mean? It means that certain types are strong agaisnt other types, and will deal double damage. There is also the inverse, ineffective types, where half damage is dealt. And sometimes, there is even type match ups where one type cannot damage another type.
For example, take the starter Pokemon. You will have a fire type, a water type and grass type, and they make up a type advantage circle. Fire is strong agaisnt Grass, Grass is strong agaisnt Water, and Water is strong agaisnt Fire. It makes an amount of logical sense when you think about what the types are based off. But, there is a lovely table which summarises the information for you:
It’s not all that complicated: Find your Pokemon type on the left hand side, find the Pokemon type you are attacking on the top, and then look for the little box. Green is good, white is normal, red is bad, and black won’t work.
Personally I go for a mix. There are too many types to get all of them in a team, even if all your Pokemon double type, but you can get a good spread, and of course, you can have Pokemon in storage waiting for that battle you need them on. I might favour certain types, psychic and fire and dark spring to mind, but I don’t have a one type team. Thinking about White 2, which I am currently playing, I have a Grass type, Fighting Type, and Fire type, which is seeing me comfortably through most fights.
Pokemon of the Day
T is for Talonflame
Talonflame is an avian Pokemon that closely resembles a falcon, with red-orange plumage, a grey underbelly and black flecks. When battling, Talon flame will dive at its foes, up to speeds of 310 miles per hour, and will use this speed to attack with a devsating kick from its claws. As a fire type Pokemon, embers will sometimes shower down from its feathers as it soars through the sky.
Talonflame is a relatively new Pokemon, being Generation 6, so it’s only been in the X/Y and Omega Ruby/Alpha Sapphire games. It’s a final evolution Pokemon, and it’s basic form, Fletchling, reminded me of Pidgey, since it was a tiny bird Pokemon that you catch really early on in the game. However, for whatever reason, maybe because it reminded me of a friends (Tiny Robin Pokemon) or because I like fire types and a Fire/Flying type was a good addition to my team, I caught one, added it to my team, and then it kind of stayed there for the entire game, levelling up alongside my starter. And it was great, Talonflame was one of my favourites from the last game, and was quite good in numerous fights. That, and it looks like a falcon, which is awesome.